Hi folks! It’s time for another Card of the Week, and in this edition we’ll be exploring Orange Devouring Drill.
While Orange has remained conspicuously quiet in the new environment, it sill has access to some of the most undeniably powerful cards in the game. There are several other effects that allow you to permanently advance a personality level, but only Orange Devouring Drill does so without raising your anger. This means that you can dodge the effects of cards like Gohan – Trained or Wall Breaker, while still maintaining your current anger level after advancing your MP.
Automatically leveling up is plainly useful, but the ability to do so outside of combat is exponentially more valuable. This allows Orange Devouring Drill to have applications in almost every archetype imaginable, even in Orange builds with a low drill count. Offensively, it generates massive amounts of tempo in the form of higher Power Levels, free stages, and early access to specific MP Powers. For example, Orange Nail becomes an attractive choice in a control heavy metagame due to its consistent ability to hit Level 2. In a more control-oriented build, Orange Devouring Drill generates defensive advantages while stabilizing towards a late game finish.
Regardless of your overarching strategy, its likely that Orange Devouring Drill has a relevant tactical application. Out of all the perceived boogeymen in the DBZ TCG, only Orange Devouring Drill keeps me awake at night. . .