
At last, Broly smashes his way into the DBZ TCG!
Broly is a physical beatdown dynamo. From top to bottom, his offensive presence keeps the opponent under extreme duress throughout the entire match. Usually, stage based beatdown decks suffer whenever an opposing MP is able to advance a Level. However, Broly’s Constant Powers serve to tax the opponent’s stages with an unprecedented level of effectiveness. Broly is able sustain this pressure with multiple Powers that generate actions and two brutal Named attacks. Broly also has the ability to banish cards from the top of your opponent’s Life Deck, which is one of the rarest effects in the game. Finally, Broly’s ability to consistently reveal cards from the hand has several positive interactions with both existing and upcoming effects.
Broly’s playstyle rewards running a deck that is packed full of attacks, though this can come at the cost of defensive slots. Black and Blue both offer dual attack/block cards to fuel Broly while providing defensive flexibility, while Saiyan may attempt to simply soak up damage with bulky Endurance. Alternatively, Broly is also capable of simply outracing the opponent’s damage output – or going for an alternate MPPV route.
Broly – Survivor begins the game with a peppery attack, dealing 4 stages and raising your anger one level. Beyond that, the attack also has the potential to banish a card from the top of your opponent’s Life Deck! Most Broly builds will have a high attack count, but maximizing this effect still requires careful sequencing. Perhaps most importantly, the Constant Power ensures that you’ll be able to maintain momentum if your opponent advances a Level. Even against decks with level hopping abilities, Broly throws the opponent into a stage crisis.
The taxation continues on Level 2, with the stage loss ramped up to 7. The Constant effect also tacks on a +2 modifier, making nearly any attack capable of draining your opponent to 0. Furthermore, Broly’s activated Power banishes a card outright. With proper timing, this effect is also capable of answering defensive cards on the board like Blue Blockade or Orange Burning Aura Drill.
On Broly – Legendary, the stage loss applies to all of your opponent’s personalities. The modifier also increases to +3, which combines with Broly’s massive AT damage to pierce through nearly any amount of Endurance. He also packs a physical attack, which deals 7 stages and potentially draws a card. When used with an effect to place a card on the top of your Life Deck, this attack sequence can end the game in short order.
Broly Level 4 is the king of damage. Instead of overpowering Endurance, your opponent is unable to use it entirely. Broly’s damage goes nuclear with the +4 modifier – all of which will be banished. Against slower decks that have stabilized, you’ll also have the option of assembling a hand with four attacks to remove everything from play.
Broly’s Named cards both augment the rampage:
Broly’s Eraser Cannon is one of the efficient removal cards in the game. When facing a blank board, it maintains value as a 0 cost energy dealing stage damage and netting +1 anger. When weaved together with the Level 2 Power, Broly is able to clear out the likes of Black Power Up or Dragon Radar without missing a beat.
Broly’s Face Crusher again incentivizes running a deck with a high attack count, as it digs to replace itself while also poking for meaningful damage. The HIT effect provides an extra jolt of anger for beatdown builds, while opening avenues of MPPV in Saiyan Rampaging and Red Enraged. This card also enables several combo-oriented builds, both MPPV and beyond… It also does work outside of your hand, with its 10 Endurance soaking up nearly any attack thrown its way.
Activating Paragus provides a shield for your anger, allowing Broly to safely level up without a large investment in anger raising attacks. Meanwhile, his Constant effect traps the opponent in combat – allowing Broly’s assault to continue uninterrupted. This effect also has tech implications in Ally decks with other MPs.
Stage based beatdown decks now have their own version of Overpowering Attack! Aside from Broly pulling Paragus, you’ll see Allies like Nappa, Yajirobe, and Turles make a huge impact with this card.
In Organized Play news, several Regionals have already opened pre-registration. Click here for North Dakota, Chicago, and Austin, TX! Note: the Austin pre-registration price was originally listed in error and has been updated.
Dragon Ball Z: Vengeance releases on July 1st. Check back next week for more previews, including links to more spoilers on fansites and podcasts!
A fan for sure of the new Broly!!
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I’m getting really disappointed with how OP these personalities are getting. It’s honestly discouraging.
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Well be really dissapointed when Broly isn’t going to be a strong as you think he is.
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Well, without any new cards being revealed, I have a red deck built around him that is clearing the board every combat. And getting two or three critical effects every combat minimum. And consistently drawing multiple cards every combat to keep the pressure. I am excited to see what new cards will be int he next set to help.
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Pretty sure that is how dbz goes though. It is doing well capturing the anime.
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Very nice. Physical beatdown needs to make a comeback. I might give him a spin with the saiyan rampaging mastery!
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Physical beatdown never left >->
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If this is how different the rest of the set will be, then bring it on. I’m looking forward to the shake up.
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Now i dont know if i am running Broly or Cell. I love them both and while Broly is my favorite of the 2 i see a ton of broly coming into the next set.
Excited.
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Cell did also get kicked in the somethings with the crd… not sure how i want to run cell now
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This is what nappa should’ve been. Just not that high pwr lvl
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