Any card with “Android” in the title is immediately worth considering for a deck with cards like Android Presence or Android 18’s Toss, but this card is playable even independent of that. A freestyle physical with direct life card damage and a dash of flexible anger control should be appealing in several Styles – especially those that have trouble generating crits.
More fuel for Android Presence or Android 19’s Energy Absorption, as well as a reasonable vanilla base of 5 life cards/1 anger/1 Endurance. The HIT effect is especially punishing in some of the more common matchups, and it has both offensive and defensive applications.
More love to the underdogs, this time in the form of some offensive power. Note that this also has the Heroes only restriction, so it isn’t available to Captain Ginyu (unlike Playful Punch). 4 stages to net -2 anger over two actions is a reasonable value proposition, but this card shines with damage modifiers and cost reduction.
It’s a good time to be a Trunks fan. Trunks already has the widest array of viable MP stack combinations, and he will soon gain the ability to anchor a Sword deck in five different Styles. With Trunks’ Slam, he gains yet another tool that informs the direction of your entire deck.
Its most obvious application is with Blue Protective Mastery, though it is useful in practically everything. At the very least, it is a Named and Styled AT +3 that raises your anger 1. In a more defensive build, it is likely to be a consistent combat ender. For something more midrange (such as Black Perceptive Trunks), it would also have the option of acting as a “super skip” to sequence attacks. The options of Trunks continue to expand…