See below for the latest spoilers from Green Lantern!
The Green Lantern Corps is the most represented faction in the next set, with twelve different Characters containing the “Green Lantern” Trait. Their card effects range from universal “goodstuff” to situational tech, though a strong deck searching theme usually allows you to find an appropriate Character when needed. For example, the previously revealed Green Lantern – Emerald Knight (found here) will often be used to pull Characters such as:
Guy Gardner’s effect primarily pauses small defenders to create VP opportunities, while also denying the opponent the ability to generate MP through Battle Cards or free up board space by sacrificing a Character to damage.
Similarly, Kyle Rayner offers an effect that requires certain conditions to maximize its value. To get the most out of this ability, you’ll want to have at least one Push effect in play – and ideally two!
With such a wide array of Characters available to decks based on the “Green Lantern” Trait, each build is sure to bring its own unique twist to the archetype. In order to keep things flowing, Green Lantern decks also have access to two Events that provide a great deal of consistency and flexibility.
In Brightest Day allows you shed a Green Lantern from your hand that is not relevant in the current matchup, and its low MP cost makes this a smooth “2 for 2” play. However, this seemingly vanilla effect can become a powerful engine for Green Lantern decks due to the self-recursion of the card after use.
Green Lantern’s Light finds nearly any Green Lantern in your deck for a cost of 0 MP, ensuring that you hit your Character drops each turn – while also searching out the right one for the job.
The diversity of Stats available to Green Lantern decks serve to create some powerful Battle Card lineups, including several stamped effects. Here, the effect of this 3 Strength can keep a damaged Character from being sent out to defend that turn – but only if you control a Green Lantern Trait.
Much like Justice League’s 1 STR/INT/SP, this 6 Special Battle Card is at its best when you can guarantee a direct attack (though its high rank inherently poses a significant KO threat to any potential defender).
We hope that you continue to enjoy the aftermath of this holiday week, and check back on Tuesday for more from Green Lantern! Until then, you can find additional spoilers here:
One thought on “GL Previews: Call the Police!”
Pingback: GL Previews: Call the Police! | DBZ Feeds
Comments are closed.