Check below for a note about Attack on Titan’s Demo Deck – plus another deck review!
As announced on Friday, Attack on Titan releases on March 30th with a 146-card Booster Pack set and a two-player Starter Kit (with 20 foil cards). In addition, there will also be a new wave of Demo Decks. Rather than a scripted tutorial, the Attack on Titan Demo Decks include a quick-start rule sheet and two small decks for freeform play. Look for them this spring!
Today, let’s step back into the lab for another Deck Tech session. As opposed to last week’s heavily stamped Blue Lantern build, this submission by Thomas A. takes on a more potpourri approach.
“Quinn to Win”
- Harley Quinn – Former Psychiatrist x3
- Harley Quinn – Dr. Harleen Quinzel x3
- The Joker – Certifiably Insane x3
- Firestorm – Nuclear Man x3
- Mogo – Living Planet x2
- Robin – Boy Wonder x1
- 1 STR/INT/SP (U92-JL) x2
- 1 Intelligence (C41-GL) x1
- 1 Intelligence (C32-JL) x2
- 1 Special (C33-JL) x3
- 2 Strength (C37-JL) x2
- 2 Intelligence (C38-JL) x3
- 3 Intelligence (C44-GL) x1
- 3 Intelligence (C42-JL) x2
- 7 Intelligence (U99-JL) x3
This deck is focused on gaining VPs directly from the opponent – while also managing to incorporate a fair amount of card draw. Mogo is especially interesting here, as he ramps MP for Microscopic Victory while slowing down opposing aggro decks by taking up a Character slot. The Battle Card lineup is accessible in most scenarios (with an extra dose of hard to block/unblockable effects for more VP gain!), but watch out for 7 Intelligence becoming unusable without The Joker in play. There is a lot of synergy in this list, and amassing direct VP effects tends to make them exponentially more powerful overall.
This deck is flexible enough to skirt a “backup midrange” plan in certain matches – though it would need some tweaks for the long game. Since the deck’s main gameplan in any matchup is to simply outrace your opponent by collecting direct VPs, there may not be much space (or need) for “answers.”
Other cards to consider:
- Black Hand – especially if 7 Intelligence (U99-JL) stays at three copies
- Power Players – aside from dealing with cards like Hal Jordan – Insatiable Greed, this can also form a deadly combination with Mogo
- Paralysis – stalls the board while you assemble more direct VP gaining effects
- 1 Special (C34-JL) – speaking of Mogo, this +2 MP defensive card would also allow Push Characters (including Harley XR) to enter play, immediately defend with guaranteed survival, and then activate the next turn
If you’d like tips for your deck (or simply want to see it featured on the blog), submit your list to OP@paniniamerica.net with “DECK TECH” in the subject line.