See below for the first Deck Tech from the new environment!
Today’s Deck Tech is the first to incorporate cards from Attack on Titan, and it serves as a perfect example of the powerful combinations that arise from mixing and matching different sets. The following submission comes Adam T., and it combines the Team Attacking efficiency of the Scout Regiment with turbo VP gain from Nightwing. Adam finds that the deck’s synergistic interactions make it fun to play, and he writes:
“In this deck there is a combo to get 3 VP guaranteed [with potential for an additional VP if undefended]. Play a 6 INT/SP while you control Nightwing and two Oruo Bozad, then use Recruitment and attack with the 7 Special Battle card.”
- Nightwing – Dick Grayson x3
- Oruo Bozad – Outspoken x3
- Captain Levi – Humanity’s Strongest Soldier x3
- Christa Lenz – Noble Daughter x3
- Bertholdt Hoover – Quiet Teammate x2
- Mikasa Ackermann – Battle Genius x1
- 2 Intelligence (C38-JL) X3
- 2 Special (U85-AT) x2
- 3 Special (C53-GL) x2
- 4 Intelligence (C46-JL) x2
- 5 STR/INT/SP (U95-JL) x2
- 5 Special (R134-AT) x1
- 5 Special (C50-AT) x2
- 6 INT/SP (C53-AT) x3
- 7 Special (C59-AT) x2
In MetaX, a deck will fall somewhere on the spectrum between “aggro” and “control” as determined by factors such as: 1) the effects and Rank of the chosen Battle Cards, 2) the effects of the Characters, 3) the tactics employed by the player, 4) the ratio of Battle Cards to Characters, and so on. Decks can also be broadly categorized by the amount of included cards that function optimally without additional requirements/gamestates. For example, a Character that provides its own Battle Card (such as Mikasa or potentially Superman) is almost always relevant – while a Character with an effect like Oruo Bozad is more reliant on combining multiple cards.
These effects gain VP directly, but require setup time.
Generally speaking, decks that need more time to cultivate their overall strategy tend to be weaker in the early stages of the game. However, this deck has strong defensive options – allowing you to hold down the fort before bursting through for large chunks of VPs! Most notably, Christa Lenz halts your opponent’s offense, which buys you time to assemble your combo pieces. After stabilizing in the early game (or, as a natural occurrence against plodding decks), you’ll be able to consistently fire off team attacks – often triggering effects that automatically gain a VP! Other cards to consider:
- Bizarro (extra copies of Oruo, or even Christa in a pinch)
- Flanking (essential for rebuilding from opposing KO effects)
- similar to Flanking, Bertholdt could be swapped for Eren Jaeger – Suicidal Bastard
- Synchronicity (in more aggressive metagames)
If you’d like tips for your deck (or simply want to see it featured on the blog), submit your list to OP@paniniamerica.net with “DECK TECH” in the subject line.